In this paper, we propose a novel interactive method for flexibly designing tensegrity structures under valid force equilibriums. Unlike previous form-finding techniques that aim to obtain a unique solution by fixing some parameters such as the lengths of elements and force densities, our method provides a design system that allows a user to continuously interact with the form within a multidimensional solution space. First, a valid initial form is generated by converting a given polygon mesh surface into a strut-and-cable network that approximates the mesh, and the form is then perturbed to attain an equilibrium state through a two-step optimization of both node coordinates and force densities. Then, the form can be freely transformed by using a standard 2D input device while the system updates the form on the fly based on the orthogonal projection of a deformation mode into the solution space. The system provides a flexible platform for designing a tensegrity form for use as a static architectural structure or a kinetic deployable system.
We have been studying rigid origami structures. The following paper is a brief general introduction to rigid origami studies.
We propose a modeling method based on rationalizing curved folding in order to find the form variations of 1DOF origami mechanism.
We interact with a physical paper model of curved folding and then discretize a curved folding by identifying and fixing the rulings.
The discretized form is a rigid origami structure with at most one degree of freedom.
The form adjustment follows the discretization so that it is sure to realize a mechanism.
The workshop performed by the authors based on the proposed design method is reported.
The objective of the workshop was to utilize the 1DOF characteristic of discretized curved folds as a constraint in the design of dynamic architectural components.
The results showed the feasibility of the method and suggested a novel methodology for designing.
to be presented at ALGODE 2011, Tokyo
We present a family of rigid-foldable collapsible cylindrical polyhedra which is of great interest of structural engineering field. The symmetry operations in order to synthesize the cylindrical structures and their space filling tessellation are shown.
presented at ISIS-Symmetry 2010, Gmuend, Austria
We present a computational design method to obtain collapsible variations of rigid-foldable surfaces, i.e., continuously and finitely transformable polyhedral surfaces, homeomorphic to disks and cylinders. Two novel techniques are proposed to design such surfaces: a technique for obtaining a freeform variation of a rigid-foldable and bidirectionally flat-foldable disk surface, which is a hybrid of generalized Miura-ori and eggbox patterns, and a technique to generalize the geometry of cylindrical surface using bidirectionally flat-foldable planar quadrilateral mesh by introducing additional constraints to keep the topology maintained throughout the continuous transformation.
We present a novel method to obtain a 3D freeform surface that can be constructed by folding a sheet of paper. Specifically, we provide a design system within which the user can intuitively vary a known origami pattern in 3D while preserving the developability and other optional conditions inherent in the original pattern. The system successfully provides designs of 3D origami that have not been realized thus far.
We consider the construction of points within a square of paper by drawing a line (crease) through an existing point with angle equal to an integer multiple of 22.5 degrees, which is a very restricted form of the Huzita-Justin origami construction axioms. We show that a point can be constructed by a sequence of such operations if and only if its coordinates are both of the form (m + n*sqrt(2))/(2^l) for integers m, n, and l, and that all such points can be constructed efficiently. This theorem explains how the restriction of angles to integer multiples of 22.5 degrees forces point coordinates to degenerate into a reasonably controlled grid, i.e., Maekawa-gami.

We propose a novel geometric method to implement a general rigid-foldable origami as a structure composed of tapered or non-tapered (constant-thickness) thick plates and hinges without changing the mechanical behavior from that of the ideal rigid origami.
Presented at 5OSME, Singapore, July 2010.
In general, a quadrilateral mesh surface does not enable a continuous rigid motion because an overconstrained system is constructed. We generalize the geometric condition for enabling one-DOF rigid motion in general quadrilateral mesh origami without the trivial repeating symmetry. This yields a variety of unexplored generalized shapes of quadrilateral mesh origami that preserve finite rigid-foldability in addition to developability and flat-foldability.
Presented at IASS Symposium 2009, Valencia 28 September - 2 October 2009, Universidad Politecnica de Valencia, Spain

for details refer
We present a novel cylindrical deployable structure and variations of its design with the following characteristics:
Presented at IASS Symposium 2009, Valencia 28 September - 2 October 2009, Universidad Politecnica de Valencia, Spain
for details refer
This is a novel interactive system that enables a user to design crumpled papers.

The first practical method for "origamizing" or obtaining the folding pattern that folds a single sheet of material into a given polyhedral surface without any cut is shown.
For the details
The method for calculating the kinematics of rigid origami from general crease pattern is presented.

I propose a method for making a smooth and comprehensible origami animation from crease pattern to folded base, by adding and adjusting crease lines on an origami model.
Poster(PDF)I propose a method for restoring Spectral Power Distribution (SPD) data from RGB image of skylight and calculating reflected color of synthetic objects lit by skylight. The algorithm is based on basis functions of skylight spectra given by light scattering model in atmosphere so that measurement of the SPD is not necessary. The method can be used to implement real-time environment mapping. Precise simulation of lighting with skylight enables designer to interactively design the color of an outdoor visual environment.
Abstract(PDF)